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Text File | 1998-04-15 | 25.5 KB | 1,867 lines |
- ; Catalog for BattleDuel
- ;
- ;
- ;
- ; ################################
- ; ##### Misc Messages #####
- ; ################################
- ;
- MSG_NO_MEMORY (//)
- Not enough memory
- ;
- MSG_NO_GFX_MEMORY (//)
- Not enough chip memory
- ;
- MSG_CANT_CREATE_CONTEXT (//)
- Can't create context
- ;
- MSG_CANT_CREATE_GADGETS (//)
- Can't create gadgets [%s]
- ;
- MSG_CANT_OPEN_WINDOW (//)
- Can't open window [%s]
- ;
- MSG_GFX_HAS_WRONG_SIZE (//)
- %s has wrong size [%ld x %ld x %ld]
- ;
- MSG_CANT_READ_GFX (//)
- Can't read %s
- ;
- MSG_NO_MEMORY_FOR_GFX (//)
- No memory for %s
- ;
- MSG_CANT_OPEN_GFX (//)
- Can't open %s
- ;
- MSG_CANT_OPEN (//)
- Can't open %s
- ;
- MSG_CANT_ALLOCATE_SIGNALS (//)
- Can't allocate signals [%s]
- ;
- MSG_CANT_CREATE_PROCESS (//)
- Can't create process [%s]
- ;
- MSG_CANT_CREATE_LAYER (//)
- Can't create layer
- ;
- MSG_CANT_GET_LAYERINFO (//)
- Can't get layerinfo
- ;
- MSG_LOAD (//)
- Load
- ;
- MSG_SAVE (//)
- Save
- ;
- MSG_CANCEL (//)
- Cancel
- ;
- ;
- ;
- ; ################################
- ; ##### About Window #####
- ; ################################
- ;
- AW_TITLE (//)
- About BattleDuel
- ;
- AW_GAD_OK (//)
- _OK
- ;
- AW_TXT_REGISTERED_TO (//)
- Registered to:
- ;
- AW_TXT_REG_NR (//)
- Reg.Nr:
- ;
- AW_TXT_NAME (//)
- Name:
- ;
- AW_TXT_STREET (//)
- Street:
- ;
- AW_TXT_CITY (//)
- City:
- ;
- AW_TXT_COUNTRY (//)
- Country:
- ;
- AW_TXT_DATE (//)
- Date:
- ;
- AW_TXT_NO_KEYFILE (//)
- No keyfile found
- ;
- AW_TXT_BAD_KEYFILE (//)
- Bad keyfile found
- ;
- AW_TXT_ILLEGAL_KEYFILE (//)
- Illegal keyfile found
- ;
- AW_TXT_PROGRAM_DOCUMENTATION (//)
- ·Program, Documentation·
- ;
- AW_TXT_GRAPHIC_ANIMATION (//)
- ·Graphic, Animation·
- ;
- AW_TXT_MUSIC_SOUND_FX (//)
- ·Music, Sound Effects·
- ;
- AW_TXT_MODULE_PLAYER (//)
- ·Fast-memory module player·
- ;
- AW_TXT_ADDITIONAL_TESTERS (//)
- ·Additional Testers·
- ;
- AW_TXT_NETWORK_TESTERS (//)
- ·Network Testers·
- ;
- AW_TXT_GFXBOARD_TESTERS (//)
- ·Gfxboard Testers·
- ;
- AW_TXT_HOMEPAGE1 (//)
-
- ;
- AW_TXT_HOMEPAGE2 (//)
- Take a look at the BattleDuel homepage
- ;
- AW_TXT_BASED_ON (//)
- Based on the C=64 game ·Artillery Duel·
- ;
- ;
- ;
- ; ################################
- ; ##### Chat Window #####
- ; ################################
- ;
- CH_TITLE (//)
- Chat
- ;
- CH_GAD_CLOSE (//)
- Close
- ;
- ;
- ;
- ; ################################
- ; ##### Control Window #####
- ; ################################
- ;
- CW_TITLE (//)
- Control Window
- ;
- CW_GAD_BARREL (//)
- Barrel
- ;
- CW_GAD_POWDER (//)
- Powder
- ;
- CW_GAD_MOVE (//)
- Move
- ;
- CW_GAD_VICTORIES (//)
- Victories
- ;
- CW_GAD_DAMAGE (//)
- Damage%
- ;
- CW_GAD_FIRE (//)
- F I R E
- ;
- CW_GAD_QUIT (//)
- _Quit
- ;
- CW_GAD_RECALCULATE (//)
- _Recalculate
- ;
- CW_GAD_GAME_MENU (//)
- _Game Menu
- ;
- CW_GAD_PLAYER_MENU (//)
- _Player Menu
- ;
- CW_GAD_PREFERENCES (//)
- Pre_ferences
- ;
- CW_GAD_HIGHSCORES (//)
- _Highscores
- ;
- CW_GAD_NETWORK (//)
- _Network
- ;
- CW_GAD_ABOUT (//)
- _About
- ;
- CW_TXT_NORMAL_SHOT (//)
- Normal Shot
- ;
- CW_TXT_PARACHUTE (//)
- Parachute
- ;
- CW_TXT_ENERGY_FLASH (//)
- EnergyFlash
- ;
- CW_TXT_ROCKET (//)
- Rocket
- ;
- CW_TXT_CALL_AIR_RAID (//)
- Call AirRaid
- ;
- CW_TXT_AIR_RAID (//)
- Air Raid
- ;
- CW_TXT_REPAIR (//)
- Repair
- ;
- CW_TXT_WIND (//)
- Wind
- ;
- CW_MSG_WAITING_FOR_SYNC (//)
- Waiting for sync
- ;
- CW_MSG_WAITING_FOR_BOMBER (//)
- Waiting for bomber
- ;
- CW_MSG_SYNCHRONISATION_ERROR (//)
- Synchronisation error!\nYou should abort the current game!
- ;
- CW_MSG_QUIT_GAME (//)
- Do you really want to quit now?\nThe current game is unfinished!
- ;
- CW_MSG_QUIT_DUEL (//)
- Do you really want to start a new game?\nThe current game is unfinished!
- ;
- CW_MSG_SENDING_PREFS (//)
- Sending preferences
- ;
- CW_MSG_RESTART_PROGRAM (//)
- Do you want to restart the program now\nto use the new settings?
- ;
- CW_MSG_INTERNAL_ERROR (//)
- Internal error: %ld\nPlease contact the authors...
- ;
- CW_MSG_GOOD_MORNING (//)
- Good morning!
- ;
- CW_MSG_GOOD_AFTERNOON (//)
- Good afternoon!
- ;
- CW_MSG_GOOD_EVENING (//)
- Good evening!
- ;
- CW_MSG_GOOD_NIGHT (//)
- Good night!
- ;
- CW_MSG_WELCOME (//)
- Welcome to BattleDuel...
- ;
- CW_MSG_ILL_BE_BACK (//)
- I'll be back...
- ;
- CW_MSG_GOOD_BYE (//)
- See you again...
- ;
- ;
- ;
- ; ################################
- ; ##### Display Duel Window #####
- ; ################################
- ;
- DD_TITLE (//)
- Game Status
- ;
- DD_GAD_SHOTS (//)
- Shots
- ;
- DD_GAD_SCORE (//)
- Score
- ;
- DD_GAD_END_GAME (//)
- _End Game
- ;
- DD_GAD_NEXT_DUEL (//)
- _Next Duel
- ;
- DD_GAD_HIT_PROCENT (//)
- Hit %
- ;
- DD_GAD_HITS (//)
- Hits
- ;
- DD_GAD_TOTAL_HIT_PROCENT (//)
- Total Hit %
- ;
- DD_GAD_TOTAL_SCORE (//)
- Total Score
- ;
- DD_GAD_GAME_BONUS (//)
- Game Bonus
- ;
- DD_GAD_BALLOON_BONUS (//)
- Balloon Bonus
- ;
- DD_TXT_THE_WINNER_IS (//)
- The winner is
- ;
- DD_TXT_PLAYER1 (//)
- Player 1
- ;
- DD_TXT_PLAYER2 (//)
- Player 2
- ;
- DD_TXT_PLAYER3 (//)
- Player 3
- ;
- DD_TXT_PLAYER4 (//)
- Player 4
- ;
- DD_TXT_PLAYER5 (//)
- Player 5
- ;
- DD_TXT_PLAYER6 (//)
- Player 6
- ;
- DD_TXT_PLAYER7 (//)
- Player 7
- ;
- DD_TXT_PLAYER8 (//)
- Player 8
- ;
- DD_TXT_TEAM1 (//)
- Team 1
- ;
- DD_TXT_TEAM2 (//)
- Team 2
- ;
- DD_TXT_TEAM3 (//)
- Team 3
- ;
- DD_TXT_TEAM4 (//)
- Team 4
- ;
- DD_TXT_GAME_STATUS (//)
- Game Status
- ;
- ;
- ;
- ; ################################
- ; ##### Eliminations Window #####
- ; ################################
- ;
- EW_TITLE (//)
- Tournament Eliminations
- ;
- EW_GAD_OK (//)
- _OK
- ;
- EW_TXT_TEAM1 (//)
- Team 1
- ;
- EW_TXT_TEAM2 (//)
- Team 2
- ;
- EW_TXT_TEAM3 (//)
- Team 3
- ;
- EW_TXT_TEAM4 (//)
- Team 4
- ;
- EW_TXT_QUARTER_FINAL (//)
- Quarter-Final
- ;
- EW_TXT_SEMI_FINAL (//)
- Semi-Final
- ;
- EW_TXT_FINAL (//)
- Final
- ;
- EW_TXT_WINNER (//)
- Winner
- ;
- EW_TXT_TOURNAMENT_ELIMINATIONS (//)
- Tournament Eliminations
- ;
- ;
- ;
- ; ################################
- ; ##### Final Status Window #####
- ; ################################
- ;
- FS_TITLE (//)
- Final Game Status
- ;
- FS_GAD_SHOTS (//)
- Shots
- ;
- FS_GAD_SCORE (//)
- Score
- ;
- FS_GAD_OK (//)
- _OK
- ;
- FS_GAD_HIT_PROCENT (//)
- Hit %
- ;
- FS_GAD_HITS (//)
- Hits
- ;
- FS_GAD_VICTORIES (//)
- Victories
- ;
- FS_GAD_GAME_RANK (//)
- Rank
- ;
- FS_TXT_THE_WINNER_IS (//)
- The winner is
- ;
- FS_TXT_PLAYER1 (//)
- Player 1
- ;
- FS_TXT_PLAYER2 (//)
- Player 2
- ;
- FS_TXT_TEAM1 (//)
- Team 1
- ;
- FS_TXT_TEAM2 (//)
- Team 2
- ;
- FS_TXT_FINAL_GAME_STATUS (//)
- Final Game Status
- ;
- FS_TXT_NOBODY (//)
- <Nobody>
- ;
- ;
- ;
- ; ################################
- ; ##### Game Menu Window #####
- ; ################################
- ;
- GM_TITLE (//)
- Game Menu
- ;
- GM_GAD_PLAYER1 (//)
- Player 1
- ;
- GM_GAD_PLAYER2 (//)
- Player 2
- ;
- GM_GAD_PLAYER3 (//)
- Player 3
- ;
- GM_GAD_PLAYER4 (//)
- Player 4
- ;
- GM_GAD_PLAYER5 (//)
- Player 5
- ;
- GM_GAD_PLAYER6 (//)
- Player 6
- ;
- GM_GAD_PLAYER7 (//)
- Player 7
- ;
- GM_GAD_PLAYER8 (//)
- Player 8
- ;
- GM_GAD_GAME_MODE_OPTIONS (//)
- Game Mode Options
- ;
- GM_GAD_SAVE_SETTINGS (//)
- Save Settings
- ;
- GM_GAD_RESET (//)
- Reset
- ;
- GM_GAD_START_GAME (//)
- _Start Game
- ;
- GM_GAD_CANCEL (//)
- _Cancel
- ;
- GM_GAD_LOAD_SETTINGS (//)
- Load Settings
- ;
- GM_GAD_NR_OF_PLAYERS (//)
- # of Players
- ;
- GM_GAD_GAME_LEVEL (//)
- Game Level
- ;
- GM_GAD_WEAPONS (//)
- Weapons
- ;
- GM_GAD_TEAM_MODE (//)
- Team Mode
- ;
- GM_GAD_TOURNAMENT_MODE (//)
- Tournament
- ;
- GM_TXT_AVAILABLE_PLAYERS (//)
- Available Players
- ;
- GM_TXT_GAME_MODE (//)
- Game Mode
- ;
- GM_CYC1_DUEL (//)
- Duel (2 or 4 Players)
- ;
- GM_CYC1_TOURNAMENT (//)
- Tournament (3 to 8 Players)
- ;
- GM_CYC1_TRAINING (//)
- Training (2 or 4 Players)
- ;
- GM_CYC1_CONQUER (//)
- Conquer (2 or 4 Players)
- ;
- GM_CYC2_THREE (//)
- Three
- ;
- GM_CYC2_FOUR (//)
- Four
- ;
- GM_CYC2_FIVE (//)
- Five
- ;
- GM_CYC2_SIX (//)
- Six
- ;
- GM_CYC2_SEVEN (//)
- Seven
- ;
- GM_CYC2_EIGHT (//)
- Eight
- ;
- GM_CYC3_EASY (//)
- Easy
- ;
- GM_CYC3_MEDIUM (//)
- Medium
- ;
- GM_CYC3_HARD (//)
- Hard
- ;
- GM_CYC4_ORIGINAL (//)
- Original
- ;
- GM_CYC4_ENHANCED (//)
- Enhanced
- ;
- GM_CYC5_KO_SYSTEM (//)
- K.O. System
- ;
- GM_CYC5_EACH_VS_EACH (//)
- Each vs Each
- ;
- GM_CYC6_OFF (//)
- Off
- ;
- GM_CYC6_ALTERNATE (//)
- Alternate
- ;
- GM_CYC6_ONE_AFTER_ANOTHER (//)
- One after another
- ;
- GM_MSG_UNKNOWN_GAME (//)
- Unknown game
- ;
- GM_MSG_CANT_READ_GAME (//)
- Can't read game '%s'
- ;
- GM_MSG_CANT_WRITE_GAME (//)
- Can't write game '%s'
- ;
- GM_MSG_PLEASE_SELECT_MISSING (//)
- Please select the %ld missing player(s)!
- ;
- GM_MSG_SELECTED_MORE_THAN_ONCE (//)
- You have selected a/some player/s more than once.\nPlease correct this!
- ;
- GM_BD_SETTINGS (//)
- BattleDuel Settings
- ;
- ;
- ;
- ; ################################
- ; ### Game Mode Options Window ###
- ; ################################
- ;
- GO_TITLE (//)
- Game Mode Options
- ;
- GO_GAD_CANCEL (//)
- _Cancel
- ;
- GO_GAD_USE (//)
- _Use
- ;
- GO_GAD_BEST_OF_X (//)
- Best of
- ;
- GO_GAD_UNLIMITED_DUELS (//)
- Unlimited # of Duels
- ;
- GO_GAD_WIND (//)
- Wind
- ;
- GO_GAD_MAX_WIND (//)
- Max Wind
- ;
- GO_GAD_MAX_WIND_CHANGE (//)
- Max Change
- ;
- GO_GAD_SHOW_FLIGHT_PATH (//)
- Show Flight Path
- ;
- GO_GAD_PROBABILITY (//)
- Probability
- ;
- GO_GAD_CANNON_FAIL (//)
- Cannon Fail
- ;
- GO_GAD_NO_FULL_HITS (//)
- No Full Hits
- ;
- GO_GAD_MODE (//)
- Mode
- ;
- GO_GAD_WHO_STARTS (//)
- Who starts?
- ;
- GO_GAD_WIND_CHANGE (//)
- Wind Change
- ;
- GO_GAD_DYNAMIC_WIND (//)
- Dynamic Wind
- ;
- GO_GAD_CONQUER_WIDTH (//)
- Conquer Width
- ;
- GO_GAD_MIX_PLAYERS (//)
- Mix Players
- ;
- GO_CYC1_RANDOM (//)
- Random
- ;
- GO_CYC1_LOSER (//)
- Loser
- ;
- GO_CYC1_WINNER (//)
- Winner
- ;
- GO_TXT_DUEL_OPTIONS (//)
- Duel Options
- ;
- GO_TXT_TOURNAMENT_OPTIONS (//)
- Tournament Options
- ;
- GO_TXT_DUELS (//)
- Duels
- ;
- GO_TXT_TRAINING_OPTIONS (//)
- Training Options
- ;
- GO_TXT_MISC_OPTIONS (//)
- Misc Options
- ;
- GO_TXT_CONQUER_OPTIONS (//)
- Conquer Options
- ;
- GO_MSG_ALLOWED_RANGE (//)
- Allowed range is %ld to %ld!
- ;
- ;
- ;
- ; ################################
- ; ##### Game Settings Window #####
- ; ################################
- ;
- GS_TITLE (//)
- Game Settings
- ;
- GS_GAD_OK (//)
- _OK
- ;
- GS_TXT_ACTUAL_GAME_SETTINGS (//)
- Actual Game Settings
- ;
- GS_TXT_GAME_MODE (//)
- Game Mode
- ;
- GS_TXT_GAME_LEVEL (//)
- Game Level
- ;
- GS_TXT_PLAYERS (//)
- Players
- ;
- GS_TXT_DYNAMIC_WIND (//)
- Dynamic Wind
- ;
- GS_TXT_CANNON_FAIL (//)
- Cannon Fail
- ;
- GS_TXT_DUEL (//)
- Duel
- ;
- GS_TXT_TOURNAMENT_KO (//)
- Tournament: K.O. System
- ;
- GS_TXT_TOURNAMENT_EACH (//)
- Tournament: Each vs Each
- ;
- GS_TXT_TRAINING (//)
- Training
- ;
- GS_TXT_CONQUER (//)
- Conquer
- ;
- GS_TXT_EASY (//)
- Easy
- ;
- GS_TXT_MEDIUM (//)
- Medium
- ;
- GS_TXT_HARD (//)
- Hard
- ;
- ;
- ;
- ; ################################
- ; ##### Graphic Prefs Window #####
- ; ################################
- ;
- GP_TITLE (//)
- Graphic Preferences
- ;
- GP_CYC1_IN_ORDER (//)
- Load in order
- ;
- GP_CYC1_RANDOM_ORDER (//)
- Load in random order
- ;
- GP_GAD_CANCEL (//)
- _Cancel
- ;
- GP_GAD_USE (//)
- _Use
- ;
- GP_GAD_TREES (//)
- Trees
- ;
- GP_GAD_LANDSCAPE (//)
- Landscape
- ;
- GP_GAD_GROUND_DRAW (//)
- Ground Draw
- ;
- GP_GAD_SHOOT_SPEED (//)
- Shoot Speed
- ;
- GP_GAD_FLAG_ANIMATION (//)
- Flag Animation
- ;
- GP_GAD_BACKGROUND_LOAD (//)
- Background Load
- ;
- GP_GAD_BACKGROUND_PATH (//)
- Background Directory
- ;
- GP_GAD_SHAKE_SCREEN (//)
- Shake Screen
- ;
- GP_GAD_BALLOON (//)
- Balloon
- ;
- GP_GAD_RABBIT (//)
- Rabbit
- ;
- GP_GAD_SOLDIERS (//)
- Soldiers
- ;
- GP_TXT_GRAPHIC_CONTROL (//)
- Graphic Control
- ;
- GP_TXT_BACKGROUND_CONTROL (//)
- Background Control
- ;
- GP_TXT_FLAT (//)
- flat
- ;
- GP_TXT_ROUGH (//)
- rough
- ;
- GP_TXT_SLOW (//)
- slow
- ;
- GP_TXT_FAST (//)
- fast
- ;
- ;
- ;
- ; ################################
- ; ##### Highscore Window #####
- ; ################################
- ;
- HW_TITLE (//)
- Highscores
- ;
- HW_GAD_OK (//)
- _OK
- ;
- HW_GAD_CLEAR (//)
- _Clear
- ;
- HW_GAD_UP (//)
- _Up
- ;
- HW_GAD_DOWN (//)
- _Down
- ;
- HW_TXT_NR (//)
- Nr.
- ;
- HW_TXT_NAME (//)
- Name
- ;
- HW_TXT_GAME_LEVEL (//)
- GameLvl
- ;
- HW_TXT_DUELS (//)
- Duels
- ;
- HW_TXT_HIT_PROCENT (//)
- Hit %
- ;
- HW_TXT_SCORE (//)
- Score
- ;
- HW_TXT_AVG_SCORE (//)
- Avg Score
- ;
- HW_TXT_DATE (//)
- Date
- ;
- HW_TXT_TIME (//)
- Time
- ;
- HW_TXT_EASY (//)
- Easy
- ;
- HW_TXT_MEDIUM (//)
- Medium
- ;
- HW_TXT_HARD (//)
- Hard
- ;
- HW_TXT_UNKNOWN (//)
- Unknown
- ;
- HW_MSG_UNKNOWN_HIGHSCORES (//)
- Unknown highscores
- ;
- HW_MSG_CANT_READ_HIGHSCORES (//)
- Can't read highscores
- ;
- HW_MSG_CANT_WRITE_HIGHSCORES (//)
- Can't write highscores
- ;
- HW_MSG_CLEAR_HIGHSCORES (//)
- DO YOU REALLY WANT TO CLEAR ALL HIGHSCORES?
- ;
- HW_MSG_ABSOLUTELY_SURE (//)
- ARE YOU ABSOLUTELY SURE?
- ;
- ;
- ;
- ; ################################
- ; ##### Message Window #####
- ; ################################
- ;
- MW_TITLE (//)
- Please enter a message
- ;
- MW_GAD_CANCEL (//)
- Cancel
- ;
- ;
- ;
- ; ################################
- ; ##### Misc Prefs Window #####
- ; ################################
- ;
- MP_TITLE (//)
- Misc Preferences
- ;
- MP_GAD_CANCEL (//)
- _Cancel
- ;
- MP_GAD_USE (//)
- _Use
- ;
- MP_GAD_USE_GAMEPAD (//)
- Enable Gamepad (Port 2)
- ;
- MP_GAD_USE_OWNDEVUNIT (//)
- Use OwnDevUnit.library
- ;
- MP_GAD_SHOW_OPPONENT_SETTINGS (//)
- Show opponent settings
- ;
- MP_GAD_FADE_EFFECTS (//)
- Fade effects
- ;
- ;
- ;
- ; ################################
- ; ##### Network Window #####
- ; ################################
- ;
- NW_TITLE (//)
- Network
- ;
- NW_GAD_PHONE (//)
- Phone
- ;
- NW_GAD_HOST (//)
- Host
- ;
- NW_GAD_CONNECT (//)
- Connect
- ;
- NW_GAD_CANCEL (//)
- _Cancel
- ;
- NW_GAD_STOP (//)
- Stop
- ;
- NW_GAD_TYPE (//)
- Type
- ;
- NW_CYC1_NULLMODEM (//)
- Nullmodem
- ;
- NW_CYC1_MODEM (//)
- Modem
- ;
- NW_CYC1_TCP_IP (//)
- TCP/IP
- ;
- NW_CYC1_PARNET (//)
- Parnet
- ;
- NW_CYC2_OTHER (//)
- Other
- ;
- NW_TXT_SERVER (//)
- Server
- ;
- NW_TXT_CLIENT (//)
- Client
- ;
- NW_MSG_CONNECTION_INFO (//)
- Connection Info\n------------\n\n\
- %ld Bytes sent\n\
- %ld Bytes received\n\
- %ld good, %ld bad packets sent\n\
- %ld good, %ld bad packets received\n\n\
- Duration: %ld:%02ld:%02ld\n
- ;
- NW_MSG_INCOMPATIBLE_VERSION (//)
- Incompatible version %ld.%ld.%ld of BattleDuel found!
- ;
- NW_MSG_EXPORTING_CONFIG (//)
- Exporting config
- ;
- NW_MSG_IMPORTING_CONFIG (//)
- Importing config
- ;
- NW_MSG_EXPORTING_PLAYERS (//)
- Exporting players
- ;
- NW_MSG_IMPORTING_PLAYERS (//)
- Importing players
- ;
- NW_MSG_EXPORTING_BACKGROUND_TYPES (//)
- Exporting background types
- ;
- NW_MSG_IMPORTING_BACKGROUND_TYPES (//)
- Importing background types
- ;
- NW_MSG_EXPORTING_PREFERENCES (//)
- Exporting preferences
- ;
- NW_MSG_IMPORTING_PREFERENCES (//)
- Importing preferences
- ;
- NW_MSG_CONNECTION_ESTABLISHED (//)
- Connection established!
- ;
- NW_MSG_CONNECTION_CLOSED (//)
- Connection closed!
- ;
- NW_MSG_ERROR_UNKNOWN_DATA (//)
- Error: unknown data received
- ;
- NW_MSG_ERROR_UNKNOWN_MESSAGE (//)
- Error: unknown Message received: %ld
- ;
- ;
- ;
- ; ################################
- ; ##### Network Prefs Window #####
- ; ################################
- ;
- NP_TITLE (//)
- Network Preferences
- ;
- NP_CYC1_SERVER (//)
- Server
- ;
- NP_CYC1_CLIENT (//)
- Client
- ;
- NP_CYC2_NORMAL (//)
- Normal
- ;
- NP_CYC2_HIGH_SPEED (//)
- High Speed
- ;
- NP_GAD_DEVICE (//)
- Device
- ;
- NP_GAD_UNIT (//)
- Unit
- ;
- NP_GAD_BAUD (//)
- Baud
- ;
- NP_GAD_HOST1 (//)
- Host #1
- ;
- NP_GAD_HOST2 (//)
- Host #2
- ;
- NP_GAD_HOST3 (//)
- Host #3
- ;
- NP_GAD_HOST4 (//)
- Host #4
- ;
- NP_GAD_INIT (//)
- Init
- ;
- NP_GAD_DIAL (//)
- Dial
- ;
- NP_GAD_HANGUP (//)
- Hangup
- ;
- NP_GAD_PHONE1 (//)
- Phone #1
- ;
- NP_GAD_PHONE2 (//)
- Phone #2
- ;
- NP_GAD_PHONE3 (//)
- Phone #3
- ;
- NP_GAD_PHONE4 (//)
- Phone #4
- ;
- NP_GAD_USE (//)
- _Use
- ;
- NP_GAD_CANCEL (//)
- _Cancel
- ;
- NP_GAD_TYPE (//)
- Type
- ;
- NP_GAD_RTS_CTS (//)
- RTS/CTS
- ;
- NP_GAD_TRANSFER_MODE (//)
- Transfer Mode
- ;
- NP_GAD_LOCAL_PATH (//)
- Local Path
- ;
- NP_GAD_REMOTE_PATH (//)
- Remote Path
- ;
- NP_GAD_TIMEOUT (//)
- Timeout (Seconds)
- ;
- NP_TXT_NULLMODEM (//)
- Nullmodem
- ;
- NP_TXT_MODEM (//)
- Modem
- ;
- NP_TXT_TCP_IP (//)
- TCP/IP
- ;
- NP_TXT_PARNET (//)
- Parnet
- ;
- ;
- ;
- ; ################################
- ; ##### Next Duel Window #####
- ; ################################
- ;
- ND_TITLE (//)
- Next Duel
- ;
- ND_GAD_START_DUEL (//)
- _Start Duel
- ;
- ND_TXT_VS (//)
- vs
- ;
- ;
- ;
- ; ################################
- ; ##### Player Window #####
- ; ################################
- ;
- PL_TITLE (//)
- Player
- ;
- PL_GAD_OK (//)
- _OK
- ;
- PL_GAD_CANCEL (//)
- _Cancel
- ;
- PL_GAD_INITIAL_ANGLE (//)
- Initial angle
- ;
- PL_CYC1_HUMAN (//)
- Human
- ;
- PL_CYC1_COMPUTER (//)
- Computer
- ;
- PL_CYC2_EASY (//)
- Easy
- ;
- PL_CYC2_MEDIUM (//)
- Medium
- ;
- PL_CYC2_HARD (//)
- Hard
- ;
- PL_TXT_NAME (//)
- Name
- ;
- PL_TXT_TYPE (//)
- Type
- ;
- PL_TXT_SKILL_LEVEL (//)
- Skill Level
- ;
- PL_MSG_ENTER_A_NAME (//)
- Please enter a name first
- ;
- PL_MSG_PLAYER_ALREADY_EXISTS (//)
- A player with this name already exists.\nPlease enter a different name!
- ;
- ;
- ;
- ; ################################
- ; ##### Player Menu Window #####
- ; ################################
- ;
- PM_TITLE (//)
- Player Menu
- ;
- PM_GAD_TOTAL_SHOT (//)
- Total Shots
- ;
- PM_GAD_VICTORIES (//)
- Victories
- ;
- PM_GAD_TOTAL_HITS (//)
- Total Hits
- ;
- PM_GAD_AVERAGE_SCORE (//)
- Avg. Score
- ;
- PM_GAD_SKILL_LEVEL (//)
- Skill Level
- ;
- PM_GAD_RANK (//)
- Rank
- ;
- PM_GAD_DUELS (//)
- Duels
- ;
- PM_GAD_SCORE (//)
- Score
- ;
- PM_GAD_RESET_VALUES (//)
- Reset Values
- ;
- PM_GAD_ADD (//)
- Add
- ;
- PM_GAD_REMOVE (//)
- Remove
- ;
- PM_GAD_EDIT (//)
- Edit
- ;
- PM_GAD_OK (//)
- _OK
- ;
- PM_GAD_HIT_PROCENT (//)
- Total Hit %
- ;
- PM_TXT_ACTUAL_PLAYER (//)
- Actual Player
- ;
- PM_TXT_INFORMATION (//)
- Information
- ;
- PM_TXT_AVAILABLE_PLAYERS (//)
- Available Players
- ;
- PM_TXT_HIT_PROCENT_ANALYSIS (//)
- Hit % Analysis
- ;
- PM_MSG_UNKNOWN_PLAYER_LIST (//)
- Unknown player list
- ;
- PM_MSG_CREATING_COMPUTER_PLAYERS (//)
- Not enough players available!\nCreating computer players
- ;
- PM_MSG_NOT_ENOUGH_PLAYERS (//)
- Not enough players available!
- ;
- PM_MSG_CANT_WRITE_PLAYER_LIST (//)
- Can't write player list
- ;
- PM_MSG_REALLY_REMOVE_PLAYER (//)
- Really remove player '%s'?
- ;
- PM_MSG_RESET_PLAYER_VALUES (//)
- DO YOU REALLY WANT TO RESET ALL PLAYER VALUES?
- ;
- PM_TXT_RANK1 (//)
- No comment
- ;
- PM_TXT_RANK2 (//)
- Miss Piggy
- ;
- PM_TXT_RANK3 (//)
- Loser
- ;
- PM_TXT_RANK4 (//)
- Badman
- ;
- PM_TXT_RANK5 (//)
- Cannoncleaner
- ;
- PM_TXT_RANK6 (//)
- Rookie
- ;
- PM_TXT_RANK7 (//)
- Beginner
- ;
- PM_TXT_RANK8 (//)
- Getting better
- ;
- PM_TXT_RANK9 (//)
- Recruit
- ;
- PM_TXT_RANK10 (//)
- Cannonrocker
- ;
- PM_TXT_RANK11 (//)
- Survivor
- ;
- PM_TXT_RANK12 (//)
- Teamleader
- ;
- PM_TXT_RANK13 (//)
- Hero
- ;
- PM_TXT_RANK14 (//)
- Superman
- ;
- PM_TXT_RANK15 (//)
- Lieutenant
- ;
- PM_TXT_RANK16 (//)
- Commander
- ;
- PM_TXT_RANK17 (//)
- Captain
- ;
- PM_TXT_RANK18 (//)
- Admiral
- ;
- PM_TXT_RANK19 (//)
- Unbelievable
- ;
- PM_TXT_RANK20 (//)
- Impossible
- ;
- PM_TXT_SHOTS_UNKNOWN (//)
- Unknown
- ;
- PM_TXT_SKILL_LEVEL_NONE (//)
- N/A
- ;
- PM_TXT_SKILL_LEVEL_EASY (//)
- Easy
- ;
- PM_TXT_SKILL_LEVEL_MEDIUM (//)
- Medium
- ;
- PM_TXT_SKILL_LEVEL_HARD (//)
- Hard
- ;
- PM_TXT_SKILL_LEVEL_UNKNOWN (//)
- Unknown
- ;
- ;
- ;
- ; ################################
- ; ##### Prefs Window #####
- ; ################################
- ;
- PW_TITLE (//)
- Preferences
- ;
- PW_GAD_SAVE (//)
- _Save
- ;
- PW_GAD_USE (//)
- _Use
- ;
- PW_GAD_GRAPHIC_PREFS (//)
- _Graphic
- ;
- PW_GAD_SOUND_PREFS (//)
- S_ound
- ;
- PW_GAD_NETWORK_PREFS (//)
- _Network
- ;
- PW_GAD_SCREEN_PREFS (//)
- S_creen
- ;
- PW_GAD_MISC_PREFS (//)
- _Misc
- ;
- PW_TXT_PREFERENCES_CONTROL (//)
- Preferences Control
- ;
- PW_MSG_UNKNOWN_PREFERENCES (//)
- Unknown preferences
- ;
- PW_MSG_USING_DEFAULTS (//)
- Can't read prefs!\nUsing defaults...
- ;
- PW_MSG_CANT_SAVE_PREFS (//)
- Can't save prefs!
- ;
- ;
- ;
- ; ################################
- ; ##### Screen Prefs Window #####
- ; ################################
- ;
- CP_TITLE (//)
- Screen Preferences
- ;
- CP_GAD_PUBLICSCREEN (//)
- PublicScreen
- ;
- CP_GAD_NAME (//)
- Name
- ;
- CP_GAD_SCREENMODE (//)
- ScreenMode
- ;
- CP_GAD_HEIGHT (//)
- Height
- ;
- CP_GAD_USE (//)
- _Use
- ;
- CP_GAD_CANCEL (//)
- _Cancel
- ;
- CP_GAD_SELECT (//)
- Select
- ;
- CP_GAD_BORDERBLANK (//)
- Borderblank
- ;
- CP_TXT_SCREENMODE_CONTROL (//)
- Screenmode Control
- ;
- CP_TXT_PUBLICSCREEN_CONTROL (//)
- PublicScreen Control
- ;
- ;
- ;
- ; ################################
- ; ##### Sound Prefs Window #####
- ; ################################
- ;
- SP_TITLE (//)
- Sound Preferences
- ;
- SP_GAD_CANCEL (//)
- _Cancel
- ;
- SP_GAD_USE (//)
- _Use
- ;
- SP_GAD_SOUND_FX (//)
- Sound FX
- ;
- SP_GAD_GAME_MUSIC (//)
- Game Music
- ;
- SP_GAD_HIGHSCORE_MUSIC (//)
- Highscore Music
- ;
- SP_GAD_VOLUME (//)
- Volume
- ;
- SP_GAD_SWAP_CHANNELS (//)
- Swap Channels
- ;
- SP_GAD_COPY_MODULES_TO_RAM (//)
- Copy Modules to RAM:
- ;
- SP_TXT_MUSIC_AND_SOUND_CONTROL (//)
- Music and Sound Control
- ;
- ;
- ;
- ; ################################
- ; ##### Tournament Window #####
- ; ################################
- ;
- TW_TITLE (//)
- Tournament Result
- ;
- TW_GAD_TOURNAMENT_MODE (//)
- Mode
- ;
- TW_GAD_WINNER (//)
- Winner
- ;
- TW_GAD_OK (//)
- _OK
- ;
- TW_GAD_ELIMINATIONS (//)
- _Eliminations
- ;
- TW_TXT_TOURNAMENT_RESULTS (//)
- Tournament Results
- ;
- TW_TXT_NR (//)
- Nr.
- ;
- TW_TXT_NAME (//)
- Name
- ;
- TW_TXT_SHOTS (//)
- Shots
- ;
- TW_TXT_HITS (//)
- Hits
- ;
- TW_TXT_HIT_PROCENT (//)
- Hit %
- ;
- TW_TXT_SKILL_LEVEL (//)
- Skill Level
- ;
- TW_TXT_VICTORIES (//)
- Vict.
- ;
- TW_TXT_SCORE (//)
- Score
- ;
- TW_TXT_KO_SYSTEM (//)
- K.O. System
- ;
- TW_TXT_EACH_VS_EACH (//)
- Each vs Each
- ;
- TW_TXT_UNKNOWN (//)
- Unknown
- ;
- TW_TXT_NOBODY (//)
- <Nobody>
- ;
- ;
- ;
- ; ################################
- ; ##### Weapon Window #####
- ; ################################
- ;
- WW_TITLE (//)
- Weapon
- ;
- WW_GAD_WEAPON1 (//)
- Normal Shot
- ;
- WW_GAD_WEAPON2 (//)
- Parachute
- ;
- WW_GAD_WEAPON3 (//)
- Energy Flash
- ;
- WW_GAD_WEAPON4 (//)
- Rocket
- ;
- WW_GAD_WEAPON5 (//)
- Air Raid
- ;
- WW_GAD_WEAPON6 (//)
- Repair
- ;
- WW_TXT_WEAPON_CONTROL (//)
- Weapon Control
- ;
- WW_TXT_ENERGY_LEFT (//)
- Energy left
- ;
- ;
- ;
- ; ################################
- ; ##### AmiTCP / AS225 #####
- ; ################################
- ;
- AT_MSG_UNKNOWN_SERVICE (//)
- Unknown service: battleduel\nUsing default port %ld
- ;
- AT_MSG_TRYING_TO_CONNECT (//)
- Trying to connect
- ;
- AT_MSG_ACCEPT_FAILED (//)
- Accept failed
- ;
- AT_MSG_LISTEN_FAILED (//)
- Listen failed
- ;
- AT_MSG_BIND_FAILED (//)
- Bind failed
- ;
- AT_MSG_NO_SOCKET (//)
- No socket
- ;
- AT_MSG_CONNECT_FAILED (//)
- Connect failed
- ;
- AT_MSG_UNKNOWN_HOST (//)
- Unknown host: %s
- ;
- AT_MSG_CANT_OPEN_BSDSOCKET (//)
- Can't open bsdsocket.library V2\nPlease start AmiTCP and try again!
- ;
- AT_MSG_CANT_OPEN_SOCKET (//)
- Can't open socket.library V4
- ;
- AT_MSG_CONNECTION_ERROR (//)
- Connection error
- ;
- AT_MSG_TIMEOUT (//)
- The connection timed out!\nDo you want to continue waiting?
- ;
- ;
- ;
- ; ################################
- ; ##### Background #####
- ; ################################
- ;
- BG_MSG_CANT_FIND_LANDSCAPES (//)
- Can't find any landscapes in\ndirectory '%s'
- ;
- BG_MSG_CANT_LOCK_DIRECTORY (//)
- Can't lock directory '%s'
- ;
- BG_MSG_CANT_LOAD_BACKGROUND (//)
- Can't load background
- ;
- ;
- ;
- ; ################################
- ; ##### Bomber #####
- ; ################################
- ;
- BO_MSG_APPROACHING_TARGET (//)
- Approaching target
- ;
- ;
- ;
- ; ################################
- ; ##### Cannon #####
- ; ################################
- ;
- CA_MSG_REPAIRING_CANNON (//)
- Repairing cannon
- ;
- CA_MSG_REPAIRED (//)
- % repaired
- ;
- ;
- ;
- ; ################################
- ; ##### Font #####
- ; ################################
- ;
- FO_MSG_CANT_OPEN_FONT (//)
- Can't open font '%s'
- ;
- ;
- ;
- ; ################################
- ; ##### Gamepad #####
- ; ################################
- ;
- GP_MSG_CANT_INITIALIZE_GAMEPAD (//)
- Can't initialize gamepad
- ;
- ;
- ;
- ; ################################
- ; ##### IFF #####
- ; ################################
- ;
- IF_MSG_NO_OPENIFF (//)
- No OpenIFF()
- ;
- IF_MSG_NO_ALLOCIFF (//)
- No AllocIFF()
- ;
- ;
- ;
- ; ################################
- ; ##### IO #####
- ; ################################
- ;
- IO_MSG_BATTLEDUEL_REQUEST (//)
- BattleDuel Request
- ;
- IO_MSG_OK (//)
- OK
- ;
- IO_MSG_YES_NO (//)
- Yes|No
- ;
- IO_MSG_SELECT_SCREENMODE (//)
- Please select a screenmode
- ;
- ;
- ;
- ; ################################
- ; ##### Libs #####
- ; ################################
- ;
- LI_MSG_KICKSTART (//)
- Kickstart 2.0 or higher needed
- ;
- ;
- ;
- ; ################################
- ; ##### Main #####
- ; ################################
- ;
- MA_MSG_CANT_ASSIGN (//)
- Can't assign BDSAVE:
- ;
- MA_MSG_ALREADY_RUNNING (//)
- BattleDuel is already running!\nBye Bye...
- ;
- MA_MSG_CANT_FIND_PROCESS (//)
- Can't find process!\nGood Bye...
- ;
- ;
- ;
- ; ################################
- ; ##### Misc #####
- ; ################################
- ;
- MI_MSG_SHAREWARE (//)
- BattleDuel is Shareware!\n\
- You are allowed to test this program for 14 days. If you want to\n\
- use it after that period you have to send 15$ (US) or 20,- DM to one\n\
- of the authors. You then get the newest version of BattleDuel (with\n\
- additional landscapes) and a keyfile that activates the disabled\n\
- functions.\n\n\
- Authors:\n¯¯¯¯¯¯¯¯¯¯¯¯\n\
- Jochen Terstiege, Im Norden 4, 45721 Haltern, Germany\n\
- Michael David, Von-Galen-Straße 8, 45721 Haltern, Germany\n\
- Marco Seine, Im Norden 16, 45721 Haltern, Germany
- ;
- MI_MSG_FUNCTION_NOT_AVAILABLE (//)
- This function is not available in the\nunregistered version of BattleDuel!
- ;
- ;
- ;
- ; ################################
- ; ##### Modem #####
- ; ################################
- ;
- ; Note: Some messages are used for Parnet and NullModem too!
- ;
- MO_MSG_MODEM_ERROR (//)
- Modem error:
- ;
- MO_MSG_DEVICE_IS_LOCKED (//)
- Device is locked by other process. Please wait 5 seconds.
- ;
- MO_MSG_DEVICE_STILL_LOCKED (//)
- Sorry, the device is still locked by:
- ;
- MO_MSG_TIMER_INIT_FAILED (//)
- Timer initialisation failed
- ;
- MO_MSG_MODEM_WRITE_ERROR (//)
- Modem write error
- ;
- MO_MSG_CANT_OPEN (//)
- Can't open %s %ld
- ;
- MO_MSG_NO_IOREQUEST (//)
- No IORequest
- ;
- MO_MSG_NO_MESSAGEPORT (//)
- No Messagport
- ;
- MO_MSG_SENDING (//)
- Sending
- ;
- MO_MSG_NO_MODEM (//)
- No modem found! Maybe it's turned off?
- ;
- MO_MSG_DIALING (//)
- Dialing:
- ;
- MO_MSG_WAITING_FOR_CONNECTION (//)
- Waiting for connection
- ;
- ;
- ;
- ; ################################
- ; ##### Parnet #####
- ; ################################
- ;
- PA_MSG_CANT_START_NOTIFY (//)
- Can't start notify
- ;
- PA_MSG_CANT_OPEN_NOTIFY_FILE (//)
- Can't open notify file
- ;
- PA_MSG_CANT_ALLOCATE_SIGNAL (//)
- Can't allocate signal
- ;
- PA_MSG_CANT_WRITE_MESSAGE_FILE (//)
- Can't write message file
- ;
- PA_MSG_CANT_READ_DATA_FILE (//)
- Can't read data file
- ;
- PA_MSG_CANT_WRITE_DATA_FILE (//)
- Can't write data file
- ;
- ;
- ;
- ; ################################
- ; ##### Screen #####
- ; ################################
- ;
- SC_MSG_NOT_ENOUGH_PENS (//)
- Screen '%s' has not enough free pens [%ld]!
- ;
- SC_MSG_NOT_ENOUGH_COLORS (//)
- Screen '%s' has not enough colors!
- ;
- SC_MSG_SCREEN_TOO_DEEP (//)
- Screen '%s' is too deep!
- ;
- SC_MSG_CANT_LOCK_PUBLICSCREEN (//)
- Can't lock publicscreen '%s'
- ;
- SC_MSG_CANT_OPEN_SCREEN (//)
- Can't open screen
- ;
- SC_MSG_NO_VISUALINFO (//)
- No VisualInfo
- ;
- ;
- ;
- ; ################################
- ; ##### Serial #####
- ; ################################
- ;
- SE_MSG_WRITE_ERROR (//)
- Serial write error
- ;
- ;
- ;
- ; ################################
- ; ##### Sound #####
- ; ################################
- ;
- SO_MSG_CANT_INIT_MODULE (//)
- Can't initialize module [%s]
- ;
- SO_MSG_LOAD_ERROR (//)
- Load error
- ;
- SO_MSG_NO_CIA_TIMER (//)
- No CIA timer available
- ;
- SO_MSG_CANT_ALLOCATE_CHANNELS (//)
- Can't allocate audio channels
- ;
- ;
- ;
- ; ################################
- ; ##### Stars #####
- ; ################################
- ;
- ST_MSG_UNREGISTERD_VERSION (//)
- Unregistered version
- ;
- ;
- ;
- ; ################################
- ; ##### Weapons #####
- ; ################################
- ;
- WE_MSG_LEFT_RIGHT (//)
- Left|Right
- ;
- WE_MSG_AIM_CANNON (//)
- Aim at which cannon?
- ;
- WE_MSG_ENERGY (//)
- energy points lost
- ;
- WE_MSG_DAMAGE (//)
- damage
- ;
- WE_MSG_SOS (//)
- : \"S.O.S. S.O.S. S.O.S.\"
- ;
- WE_MSG_ENEMY_BALLOON (//)
- Congratulations! You shot down an enemy balloon.
- ;
- WE_MSG_FRIENDLY_BALLOON (//)
- Are you mad? You shot down a friendly balloon!
- ;
-